Nintendo struggled to do the Star fox the series have felt fresh and engaging for a long time now. Star Fox Zero was the last time we saw Fox McCloud, and it was a disappointing exit for fans who had wanted the series to evolve beyond the model that made previous games special. Nintendo tries to create sequels that add significantly to the formula of a series. One approach to this has recently been with Nintendo Switch Online’s Battle Royale games. Tetris 99, Super Mario Bros. 35, and Pac-Man 99 have all demonstrated how the battle royale model can breathe new life into proven gameplay formulas. Maybe the battle royale could work for Star fox too much.
(For the last part of this “what if” series, see THE Legend of Zelda as an MMO.)
Where do we roll barrels, guys?
Nintendo’s attempts in the battle royale genre so far have stuck to a simple formula: use the original mechanics of a classic game and update them to feel natural with multiplayer. I think Nintendo could go this route with Star fox or also go an entirely different way, but let’s start by discussing the first one.
A lot Star fox the faithful agree that Star Fox 64 was the creative and mechanical peak of the series. In the same vein as Super Mario Bros 35 using super mario bros. as a basis, a Star fox battle royale could use the model of Star Fox 64. Players can progress through classic levels with a time limit which can be increased by various means. Killing enemies, flying through rings, and completing levels would all give you more time in the game.
Completing these tasks would also allow players to send obstacles and enemies to other players that would be visible on the miniature screens around the center. Unlockable cosmetics would allow players to change colors, and seasonal events could provide cross-content with other Nintendo franchises. A Zelda the event could give players the chance to win a Triforce-themed Arwing, while a Splatoon the event could reward players with an ink-covered ship.
A second approach for a Star fox battle royale would be to make it an open 3D game. Fully 3D Star fox battle royale, players would take control of their Arwing from a third person or cockpit perspective as they fight to be the last pilot or squad alive. Players would fly in open space, trying to acquire better weapons and armor which can be found randomly around space stations, asteroids, etc. Thought Star Wars: Squadrons or the Star fox contained in Starlink: Battle for Atlas to get an idea of what it might look like. Instead of hitting a map, a Star fox The battle royale could begin with players flying through space from familiar planets in the Lylat system. Weapons to obtain would be essential, but the game could also include fun bonuses such as super armor that encourages crashing directly into opponents.
Controllable speeds, clever rolls, and flares could provide plenty of evasive maneuvering to ensure there are always options in combat. Using the environment to your advantage, such as luring a powerful player into an asteroid field, might also work to your advantage and ensure that the game rewards player piloting skills. During seasonal events, limited-time items could even add fun to this formula, like Mario’s Super Star or Link’s Hookshot.
The individual components of the ship could be tailored to suit your tastes, and a variety of skins could allow you to change your pilot into many Star fox or guest characters from Nintendo. Seasonal event unlockable skins could turn your Arwing into glorious references to other Nintendo characters like Mario or Donkey Kong as well.
Whether in a classic 99-style battle royale or a more elaborate 3D battle royale, Fox McCloud and his friends would finally have a new life, and the Star fox the playoffs could reach new heights than ever before. How far could you go in your Arwing?